Patch Notes 0.5.2: Autumn is coming
Hello Tribesmen, and welcome back. August is gone, and the illusion of light and charm with it. Life can start anew in all it’s greyness and sweet, sweet despair. While …
Hello Tribesmen, and welcome back. August is gone, and the illusion of light and charm with it. Life can start anew in all it’s greyness and sweet, sweet despair. While …
Hello Tribesmen, In today’s patch we update several game features hunting errors and squashing bugs. Our goal with this sprint was to fix some of the oldest ones that infested …
Hello Tribesmen, the update you long waited for is here. We trust your patience had been rewarded: now the game officially held all the features it packed before the rework… …
Hello everyone, This week we uploaded sounds back into the game and developed a first, proper ingame soundtrack. This is the second iteration to the sound system, and our sound …
Hello everyone, This week we have improved the Wardens’ fight, based on our testers and player’s feedback. Previously the Wardens had a shorter spawn time and attacked everyone in sight. …
Hello everyone, This week we continue to improve the game and add selected features. We’re focussing on animations, synchronicity and a new combat system for our Bows. Each bow now …
Hello everyone, This week we introduce our first iteration of Unbuildable Zones. Until now everyone could build freely anywhere he pleased, included some sensitive zones of the game. With Unbuildable …
Hello everyone, This week’s update focus on the quality of life and AI rework. Let’s start with the latter: we have redone all animals AI and laid the foundation to …
Hello again and welcome to this week’s update. Today we continue the game’s refactoring, slowly and surely changing each individual feature from “working” to “final code I swear this is …
And lo! the Almighty Duck, laying dormant evermore! the humans return to their pointless fiddling knowing that one that one day the call shall be answered again. It’s been a …